Darf ich mal ganz dezent drauf hinweisen?
Gameplay
-Multiple‐source dynamic lighting: allows streetlights & headlights to illuminate the ground and nearby objects
-Extended terrain draw distance and terrain shadows
-Multiple‐headed consists to allow consists to be powered by different types of traction
- Particle effects on locomotive windows – e.g. rain drops
- Working wipers which clear away rain drops
- Improved skies with stars and moving clouds
- Water with depth and reflections of nearby objects and terrain
- Depth of field can be switched on to give a camera focus effect
-Soft shadows mimic real daylight shadows
- Consist speed limits realistically enforced
- Improved track unevenness and cab camera movement increasing with speed
- Smoothing of vertical curves on tracks.
- New, user interface and loading screens
- Superelevation creates accurate simulation of curved tracks
Editing & building
- Improved browser list and functionality plus other improvements to the asset editor
- New stopping point feature to simplify scenario creation
- New way of simplifying display of editor features
- New way of authoring marshaling of AI trains – particularly useful in yards
- Ability to lay blocks of assets
- Improved terrain modeling and better import tool
- Ability to preview lofts in the asset editor
Gruß Konsti